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Bitcraft xbox
Bitcraft xbox






bitcraft xbox

“We should avoid selling anything in game that is understood to be earned and we should always sell things that are understood to be bought.

bitcraft xbox

In the same vein, the post promises that the devs will recognize what’s important to sell and not sell. It simply doesn’t make sense to restrict access.” We also believe we’re building something new and interesting and we want as many people as possible to have access to it.

#Bitcraft xbox full#

Part of a vibrant community and bustling economy is that the world is full of people. “Given that BitCraft is a community sandbox MMORPG, by this point it should already be clear that for us monetizing access to BitCraft is pretty much a non-starter. Much of the post is about the philosophies behind most monetization practices as well as the pros and cons of them, until the post finally ties it all back to BitCraft’s monetization, which will be a free-to-play model, owing to the communal nature of the game overall: Luckily, the devs at Clockwork Labs have provided a little bit of that in a lengthy blog post about monetization. While a lot of that is interesting enough, there is also the desire to have some more concrete information such as how the game will be monetized. When BitCraft unveiled itself to the world last month, it was a generally vague yet intriguing reveal, promising a community-driven sandbox MMORPG that seems to lean heavy on the social interaction and exploration side of gameplay.








Bitcraft xbox